![metacritic outlast 2 metacritic outlast 2](https://www.gamingdragons.com/images/game_img/outlast2.jpg)
This whole segment is nothing but frustration and I'm loving the reactions from people on YouTube from this part. You'll run round and round and eventually she'll get tripped up on environmental objects that give you a small chance to finally outrun her (something you normally can't do) to evade for a bit. Depending on how close she gets to you when she appears, you may already be dead before you noticed the sound-queue that she has made her appearance. But this is easier said than done (much like everything in the game), because she will ambush you two (sometimes 3) times for every couple feet you move the cart. One particular scenario the developers ask you to push a cart up to a large door to hop over into the next area. The only way I know to avoid her is to trip her up on some environmental objects, since the artificial intelligence seems to ignorant to avoid consistently. You can duck and weave all you want, she will find or catch up to you, I lost track of how many times I saw her pickax impale me from behind. After several run-ins with her, I just let her kill me the moment she spot me. One particular enemy that annoyed me, is actually the first enemy you encounter! You can't hide from her at all- if she sees you and you didn't turn around upon her immediate appearance- your dead. In 90% of the chase sequences, it's better to just run around until something catches your eye that you didn't notice on your last dozen times playing the same sequence. Enemies seem to always find you even if you're laying down in the cornfields, shrub or grass. This would have been a nice addition as it does help you figure out what direction you should avoid however, the terrible stealth mechanics completely negate any effort the developers placed on their excellent sound design. They also added another feature to the camera that allows you to hear better and from what direction. Almost as if you were rewarded for dying? Very odd design choice.
#Metacritic outlast 2 full
Also, since most enemies tend to just kill you in one hit- I ask you this.what is the point? Even more hilarious every time you die, you receive full battery for your camera and it instantly restores your health. This is quite amusing as you cannot bandage yourself unless you come to a complete stop for several seconds. You now have the ability to bandage your wounds. Let's talk about some new gameplay features. Dying over and over again is just one of the many issues with this title. You need to have some type of clue where you're going, but instead of giving you clues- they decide to just kill you the very moment you turn left instead of right. Open environments like this, do not work for this type of gameplay. You will spend over 6 hours in this miserable title, just running a muck and exhausting every option until you eventually figure out that there is a small hole in a fence that you need to run through in less than a few seconds. My entire experience was nothing but inching forward little by little in hopes to eventually find the path that the developers intended you to run towards, yet give you little to no visible clues as to where that really is.
![metacritic outlast 2 metacritic outlast 2](https://www.heypoorplayer.com/wp-content/uploads/2017/05/IMG_2341.jpg)
The constant one-hit kills (even on normal difficulty) had me rolling my eyes, less than an hour into the game.
![metacritic outlast 2 metacritic outlast 2](https://c.opencritic.com/images/games/290/RCEkRAIFOAPcI8U7s4Rs3NWxZmlwXc3Q.jpg)
This is by far one of the most frustrating games I've played in quite some time. This is by far As a big supporter of its predecessor and amazing DLC content I'm absolutely gutted to leave such a review for this game. The cults could have induced Lynn into an accelerated false pregnancy, or the microwave towers manifested the existence of the baby and pregnancy altogether.As a big supporter of its predecessor and amazing DLC content I'm absolutely gutted to leave such a review for this game. When Blake shows her the baby, Lynn says "There's nothing there," before passing away. As they weather through an apocalyptic storm, they find refuge in the chapel for Lynn to give birth. RELATED: 8 Horror Games That Feel Like Moviesīlake says to himself that it would be impossible for her to be pregnant as they "haven't in months." The next time that Blake see's Lynn is at the end of the game and she's full-term pregnant. Documents and journals throughout the game can support this theory, but anyone with a 5th grade understanding of biology would know that wouldn't work that fast. Lynn asks Blake not to ask her about what the cult members did to her, leaving the player to the interpretation of some kind of forced sexual act. When Blake and Lynn find each other the first time inside Temple Gate, they try and get away together but Lynn stops multiple times due to stomach pain.